Zombie Apocalypse II Team Thread
Location: Malbork Castle
Vehicle: Sportsmobile Custom Van
Weapon: Tactical Tomahawk
Weapon: Marlin 1864 Cowboy with Scope
Weapon: M-16 with Bayonet
Weapon: Grosse Messer (sword)
Weapon: Ruger 10/22 with scope and 25 round magazines
Wildcard: Gerber Apocalypse Kit
Wildcard: Ultimate Family Preparedness Pak
Wildcard: Eye and Mouth Safety Kits
Person 1: Dr. Armand Dorian
Person 2: Greg Davenport
NFL: Jared Allen
Celeb: Ted Nugent
Location: Camp David
Vehicle: Ford F-250 SRW Turbo Diesel Pickup
Weapon: Tenpoint Vapor Crossbow
Weapon: Springfield Armory XD(M) 5.25 Tactical Pistol
Weapon: SRM ARMS’ 1216 Semi-Automatic 12-gauge Shotgun
Weapon: SASS Tactical 308 Suppressed w/ laser optics
Weapon: DPMS .300 AAC Blackout w/ suppressor & optics
Wildcard: Eberlestock V69 Destroyer Survival Backpack Kit
Wildcard: The B*O*S*S* (Bug Out Survival Shelter)
Wildcard: Dutchmen Voltage 3818 RV
Person 1: Melissa Bachman
Person 2: Marcin Jakubowski
NFL: Steven Brooks MD
Celeb: Mykel Hawke
Location: Necker Island
Vehicle: Cobalt A28 Boat
Weapon: HK45 Semiautomatic Handgun
Weapon: CheyTac M200 Rifle
Weapon: Condor Parang Machete
Weapon: Mill Saw
Weapon: Harpoon Gun
Wildcard: 50 water purification tablets
Wildcard: Fishing Gill Net
Wildcard: 1000ft Paracord Rope
Person 1: CoH Craig Harrison
Person 2: Cody Lundin
NFL: Eric Kettani
Celeb: Alton Brown
Location: Santa Rita Jail
Vehicle: Electric Land Rover Defender
Weapon: Barrett M107
Weapon: MBB M-2 Tactical Short Sword
Weapon: Cobra Steel Spartan Xiphos
Weapon: Strike One Pistol LRC
Weapon: BUL G.Cherokee Spec Ops Handgun
Wildcard: 450 Round .50BMG ammo can
Wildcard: Busse Knife Set
Wildcard: TrueSentry Perimeter Intrusion Detection System
Person 1: Tina RN/Cheerleader
Person 2: Michael Janich
NFL: Brett Keisel
Celeb: Wil Willis
Location: Mont Saint-Michel
Vehicle: Paramount Marauder
Weapon: Remington 700
Weapon: FN PS90
Weapon: HK MP5
Weapon: Remington 1100
Weapon: Ball-headed War Club
Wildcard: Night Vision Bi-Oculars
Wildcard: Tactical Breaching Hammer
Wildcard: Two Person Survival Backpack
Person 1: Richard Machowicz
Person 2: Mark L. Donald
NFL: Trent Cole
Celeb: Bear Grylls
Location: The Stamp House
Vehicle: Conquest Knight XV
Weapon: Glock 17
Weapon: Benelli M1 Super 90
Weapon: L115A3 AWM Sniper Rifle
Wildcard: Zombie Extermination Research and Operations Kit
Wildcard: !0lbs Beef Jerky
Wildcard: 100 Pre-filled Burlap Sand Bags.
Person 1: Jackie Carrizosa
Person 2: Jason Jarvis
NFL: Ahmad Hall
Celeb: Dave Canterbury
Vehicle: 38′ Hans Christian Sailboat
Weapon: Compound Bow
Weapon: M9 Beretta
Wildcard: Steelhead Fly Fishing rod
Person 1: Oh Jin-Hyek
NFL: Mike Anderson
Location: KWK Promes Safe House
Vehicle: Army Humvee
Weapon: McMillan Tac-50
Weapon: Joyeuse Sword
Weapon: M1911 Pistol
Weapon: 4pc Martial Art Throwing Star Set
Weapon: Homemade Bazooka
Wildcard: Liquid Cooled Diesel Generator
Wildcard: Ice Mountain Water Truck
Wildcard: 1000 Chinese Egg Noodles
Person 1: Lei Sheng
Person 2: John Plaster
NFL: J.J. Watt
Celeb: Brock Lesnar
Location: Fort Ticonderoga
Vehicle: Semi Truck Portable power package
Weapon: Single-Bit Wood Axe
Weapon: Howa .22-250 Ranchland Compact Rifle Combo
Wildcard: PROTO Master Tool Set
Wildcard: Fiberglass Shovel - 6 Pack
Wildcard: 50lbs Goex Black Powder
Person 1: Les Stroud
Person 2: Charlie Masheck
NFL: Caleb Campbell
Celeb: Ray Mears
Location: Château d'If in the Frioul Archipelago
Vehicle: Sun21 Solar Powered Catamaran
Weapon: Crovel Multi-Tool
Weapon: Martin Saber Takedown Bow Kit
Weapon: Wenger Swiss Army Knife
Weapon: Chief AJ "Quick Point" HFX Kit (Heavy Duty Slingshot/Slingbow)
Weapon: M48 Kommando Talon Survival Spear
Wildcard: Solar Water Still
Wildcard: Wahoo Fishing 5 Rod & Tackle Package
Wildcard: Emergency Food Survival Seed Package
Person 1: Kellie Nightlinger
Person 2: Will Lord
NFL: Dr. Mark Adickes
Celeb: Bill Nye
Each participant is ranking 1-9 (excluding ourselves) and sending to me as PM. (others viewing welcome to participate) I will tally up the points and post the results. Deadline to submit ranks is Tuesday night.
Until then, this thread is open to discuss, question, disparage, debate, rebut.
Voting is open to anyone. Rank on survivability and pm me or post it here.
In truth, Forenci's incomplete team isn't all that bad.
- Hans Christian sailboat. With some fishing equipment and a firearm for protection, Forenci's 3 man group could last for a time while sticking to the coast.
- A bow marksman would be great against a small number of zombies.
- The Beretta is a great handgun. Short term, it could protect against both zombies and raiders.
- Alcatraz offers distance from zombies and land raiders.
- No melee weapons.
- Finding drinking water would become the most pressing concern rather quickly, forcing them onto land to forage.
- Long term, like all guns, ammo for the Beretta would get exhausted.
- Alcatraz is a relic.
- Bow marksman would get overwhelmed against more than a handful of zombies.
- Proximity to high populace area and sea vessels.
Best pick: Sailboat
Worst pick: Inc.
Your team survives: 1 month 3 weeks 3 days
Zombies killed: 18
Your team dies by: Both die by zombie bite.
"Hide behind Brock Lesnar" is probably a sound strategy in most cases but I personally ranked Brody dead last.
- Zombie proof house
- Impressive group of individuals with specific talents.
- Powerful diesel generator.
- Only one melee weapon
- John Plaster is a senior citizen
- Ammo for the McMillan Tac-50 not easy to come by.
- 50 Cal isn't practical for hunting or killing zombies.
Best pick: KWK Promes Safe House
Worst pick: Throwing Stars
Your team survives 4 months 2 weeks 6 days
Zombies killed: 23
Your team dies by: 1 squashed while carrying the diesel generator. 1 by old age. 2 are killed by Lesnar and eaten. Lesnar devoured by zombie horde while hunting with the Joyeuse.
I had Trog rated much higher. He's got the ability to sustain food & water and the rugged survivalists to hack out an existence for a long time. The one glaring weakness is the lack of formidable weapons. Anyone with a boat and a firearm could take the Château and send any survivors fleeing to the Sun21 boat. But the solar boat is built for long term sailing and is sturdy. With some fishing equipment on board whoever is left could live on board longer than most here.
- Impressive people. Expert survivalists (Lord & Nightlinger.) A surgeon and scientist.
- Deep sea fishing kit
- Survival seed package
- Deep sea solar Catamaran.
- Solar water distiller
- Medical Doctor
- Proximity to high populace area and other sea vessels.
- No firearms.
Best pick: Sun21 Solar Catamaran
Worst pick: Château d'If in the Frioul Archipelago - a more remote location would have helped compensate for the lack of modern weapons.
Your team survives 8 months 1 week 2 days
Zombies killed: 61
Your team dies by: 2 by raiders, 1 by drowning, 2 are killed by zombie bite foraging for fresh water.
Mont Saint-Michel is an impressive fortress. The weapons are great. The Marauder is a beast of a vehicle. The people chosen are former soldiers, special forces and expert hunters. The only issue I have about Cigaro's team is the location. The stocks of sheep mentioned will be long gone in the aftermath of a food crisis. Picked for being remote, he's also far from forested areas that would seem to be beneficial when your primary food will be from hunting and gathering. Easy enough to drive around but the Marrauder will be grounded after long with a shortage of gas. I see him getting stranded with a food shortage at Michel before long. I think a better move would've been to utilize the sea for his primary food source and swap the Marauder for an amphibious vehicle or raft.
- Natural defenses/Remoteness
- Night vision
- Well armed
- Monster truck of a vehicle
- People are former soldiers/fighters and hunters.
- Distance to ideal hunting areas/primary food source.
- Lack of fishing/boating equipment.
- Extra Ammo
Best Pick: Night Vision
Wort pick: Marauder - Love this truck but mpg is likely terrible and gas will be hard to come by, especially in a remote area.
Your team survives 9 months 1 day
Zombies killed: 267
Your team dies by: 1 by zombie bite, 1 by hypothermia while hunting, 2 executed for food, 1 by starvation.
Didn't have the greatest draft but like he stated in his plan, it's all about location. Necker island has it's own water supply and boats/rafts. Zombies aren't even in the picture. The ocean provides a sustainable market of food and there's land to harvest fruits and vegetables. Most importantly, he's got a sniper to pick off raiders and pirates and build a reputation to avoid his island. I had his team even higher then this.
- Remoteness & natural defense of the ocean from zombies.
- Fresh water supply
- Ocean food market
- Sniper sharp shooter
- Expert survivalist. (Lundin)
- Extra ammo
- Fishing rods
- Proximity to neighboring islands and sea vessels.
Best Pick: CoH Craig Harrison
Worst pick: 50 water purification tablets
Your team survives 9 months 6 days
Zombies killed: 33
Your team dies by: 1 by shark, 1 from disease, 3 by raiders.
Diab's very well armed and the Castle's a great zombie defense. He's prepared for an extended stay. He's also got two doctors on hand. The only problem is that, while he's relying primarily on hunting/gathering for food, he's in a fairly high populated area and far from ideal hunting areas.
- Fortified Castle
- Very well armed -Melees and firearms.
- River nearby.
- Expert survivalist (Davenport)
- Medical doctor
- High populated area
- Distance to ideal hunting areas/primary food source.
- Nugent is a senior citizen
Best Pick: Greg Davenport
Worst pick: Ted Nugent
Your team survives 11 months 3 days
Zombies killed: 588
Your team dies by: 1 by raiders, 3 by zombie bite, 1 by starvation.
Broth has a nice mix of modern and historic weapons available-functional muskets, 14 cannons along with a rifle and an AK. The trio of Masheck, Mears and Stroud is a dream team of survivalists. Strictly based on theses folks you could argue this team would live the longest. The slight drawback is Broth didn't equip them with efficient survival tools.
- Great survival experts. (Masheck, Stroud & Mears)
- Easily defensible base.
- Solar power generator
- Access to extra firepower; cannons and muskets
- Fresh water nearby. River/Lakes
- Densely forested area. Presumably rich with animals for hunting.
- Wood abundant and tools available for construction.
- Heavy inefficient melee weapons
- Limited mobility. Vehicle has no off road capability
- Lack of survival equipment
- Extra ammo
Best pick: Mears/Stroud
Worst pick: Fiberglass shovels
Your team survives 1 year 5 months 1 week 4 days
Zombies killed: 372
Your team dies by: 1 by gunpowder accident, 1 by disease, 1 killed by raiders, 2 by zombie bite.
I'll try to be as objective as I can. But first, I think there are some differences in how we view the selection of locations. You don't have to come up with a plan on how to take your location. It's yours, you've choose it. That's part of the fantasy aspect of the draft. All you have to come up with is your plan on how to survive once there. That said, even if my jail was still filled with inmates dead or alive, the power is on, they're locked in and I can view where they all are. I'm really curious what your takes are about this location. I think its head and shoulders above anything else as far as defensibility and sustainability. Help me out with other weaknesses?
- Easily defensible
- Sustainable power
- Large stores of food on hand
- Well armed and equipped with extra ammo
- CQB expert (Janich)
- Protective riot gear & non lethal weapons
- Sustainable vehicle
- Perimeter detection system
- Proximity to high populace area
Best pick: Santa Rita Jail
Worst pick: ?
Your team survives: 1 year 9 months 2 weeks 2 days
Zombies killed: 747
Your team dies by: 1 killed by raiders, 1 overwhelmed by zombies, 1 by choking on food, 1 by electrocution, 1 by car accident.
Phlysac's team is easily the most prepared. He's equipped for the long haul with oodles of survival equipment. He's chosen a remote wilderness location that's ideal for hunting/gathering, enhancing his on base food stores. He's well armed and has a good mix of essential people. My chief concern, is that his attachment to another military base could seriously backfire on him. The bunker tunnel system could wind up a big liability. It potentially gives a superior force access to your location or it's been overrun with zombies and one of your escape plans becomes a deathtrap. I'm not sure I'd want to be anywhere near the remnants of the world's leading military.
- Super stocked with survival equipment
- Very well armed
- Food stores & water on base
- 3 Perimeter Fences for zombie protection
- Medical doctor
- Large area to defend against raiders.
- Bunker/Tunnel to Site R could be a liability and a deathtrap
Best pick: The B*O*S*S* (Bug Out Survival Shelter)
Worst pick: Camp David - Not really any bad picks but 180 acres is hard to defend against intruders and the connection to Site R could prove deadly.
Your team survives 2 years 2 months 4 days
Zombies killed: 554
Your team dies by: 3 killed by raiders, 1 by zombie bite, 1 by disease.
The Stamp House is a supreme location with it's sustainability and natural defenses. Situated alongside a remote rainforest ideal for hunting/gathering. Stock the pond with crocs and it becomes completely defensible. His team is well armed with firearms and he selected a great expert survivalist in Dave from Dual survivor.
- Sustainable power
- Sustainable water system
- Natural defenses
- Well armed
- Expert survivalist (Canterbury)
- Vehicle unprotected
- Pond unguarded. Open to swim attack by raiders
- Lack of boat & wetlands gear
- Extra ammo
Best Pick: Dave Canterbury
Worst pick: 10lbs Beef Jerky
Your team survives 3 years 2 weeks 1 day
Zombies killed: 411
Your team dies by: 1 killed by raiders, 1 by crocodile, 2 by disease, 1 lost in the jungle.
When we do this next year, there should be some strict rules instituted. The first is that the location is already yours. That is why I bumped down BrownsLeader because I thought a jail would be extrenely difficult to clear. The second is with the wildcard items. Those zombie kits kind of go against the spirit of the game. A wild card is one item, not a pack of 100 different items.
Brown Leader, you're located in one of the largest metropolitan areas of the countries. Simply far too many people/zombies are going to be gunning for your location, and are going to be present on excursions off the prison. In addition, jails are great for keeping inmates in, but without further reinforcement of the perimeter, not that great at keeping people out. Crashing through your chain-link fence would be extremely easy.
The killer for me however was your vehicle. That range simply doesn't work for me. When you consider there and back, your vehicle at best can only ever get you 25 miles off-base, and that's ideal. Given the high population density you've situated yourself in, that simply does not seem to be adequate at all for me.
Interesting critique of my own location. Not exactly sure why the local sheep and other livestock apparently suddenly disappear when the apocalypse hits. Food shortage being the major critique of a location placed the in the heart of farmland seems a very odd negative to me, but it is what it is.
Here's how my votes went, BTW;
Also, I certainly agree with JR on the rules. Any sort of pre-assembled apocalypse/zombie/survival kit should be disallowed in future iterations. Watching the picks degenerate into a scramble for the random survival kit was sad.
Whoa not sure how a single person on my team got bit by a zombie especially collecting fresh water :P They have a solar still. Simply pour in seawater and it'll be purified.
Raiders were absolutely my #1 weakness wasn't expecting it to be a primary source for the survival time or I would have chosen location differently. Personally having to clear a jail near a metropolis is far more dangerous IMHO. Zombies can't swim in any iterations so honestly believed islands were going to be king here. A clear-cut set of locations and/or circumstances would alleviate this issue in the future.
Also curious how some of the groups survived for an extended period of time when they did not have a single long term food source (i.e. farming, fishing, hunting).
Rankings I had submitted:
The weight I placed on food, water, and shelter in the long term was probably heavier versus the final criteria but I wasn't too far off and had OSU winning it all either way :) In hindsight I should have added some weight to raiders which certainly would have dropped my score.
You don't think livestock would get scarce real quick? The farmlands are outside your protection zone. Who can farm with zombies walking around? I think you'd have to secure the whole countryside around Michel from the outset.
I agree somewhat on the kits but you need at least one.
I think an analytical type judge or judges, are much better then a poll for the winner in the future.
As for farming, I don't see it as a very much of a risk at all. The likelihood of stumbling upon a single random zombie in the fields would be low, the likelihood of stumbling upon a group too large to handle would be extremely low. In addition, in the fields they can't exactly sneak up on you as long as you're attentive.
Also, Trogdor, I don't have a water source? Despite the fact that MSM has a system of rain cisterns that have been in use for centuries to provide exactly that?
Well, I can see your point but I still think livestock would become the most valued commodity. You'd have to pillage the remaining herds for sure. Opens the door for dangerous shoot outs and hoarding animals would draw raiders from all over. And though I'll admit your food situation isn't as dire as I thought, I still think equipping with some boating gear would have been the better choice.
Here are the point totals. One tie which I decided in Jrdrylie's favor.
Phly - 48
BL - 42
Diab - 39
Jrdrylie - 38
Cig - 38
Trog - 37
Brody - 16
Forenci - 9
As for my lot I think I landed pretty much where I deserved to be I had a few bad picks Blunderbuss chief among them but I had a great base and a ton of top tier knowledge to back me up plus I minimalized my risk.
As for the rules I think I've figured out a good way to really flush it out for the next one if there is one.
Location - I don't think anyone had a problem with location as far as the draft its self went. As for judgeing you would assume that the residents of that building fled but were chomped by zombies before they made it too far.
Weapons - For firearms a set of four criteria should be held for firearms.
Degree of auto: Full auto, semi auto, burst, standard shot.
Rifle or smooth bhore (sp?)
standard clip or full size (which means it comes from the factory with this clip)
1 or 2 handed weapon.
some obvious exceptions will be made. (Sniper rifle vs hunting rifle) but by a rule of thumb I think this will prevent the draft from being several varients on the AK47 AR15 etc. For judging purposes the gun comes full with two additional standard clips. As for mele weapons seems self explanitory.
People: Self explainatory they don't come with any gear.
1 Kit: If there is any more than a 1 item overlap it is the same kit. (I don't know how I feel about "zombie preparedness kits yet)
1 vehicle - self explainatory. You will recieve enough of your cosen vehicle to transport all of your survivors. IE 5 ATVs but only 1 ford F-150.
wild card items - can be packs of something but the pack must be homogenous (IE 6 pack of beer or 50 pack of romen noodles) But the packs must be purchaseable at that size.
The totality of your items must be able to fit in your vehicle.
How does this sound?
As for my rankings.
I wold have rated myself right along the same area as Brown Leader.
With that said BL did do a better job than I did a year ago so kudos for that.
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